KubeJS scripts and configuration for the F&F modded Minecraft server.
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config more option updates 2026-09-11 17:13:47 +12:00
server_scripts fix cast not getting consumed 2026-09-11 11:01:33 +12:00
startup_scripts updates 2026-09-10 16:20:27 +12:00
.gitignore add gitignore stuff 2026-09-11 10:42:55 +12:00
global.d.ts updates 2026-09-10 16:20:27 +12:00
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LICENSE Initial commit 2026-09-10 16:15:51 +12:00
README.md updates 2026-09-10 16:20:27 +12:00

KubeFF

KubeJS scripts and configuration for the F&F modded Minecraft server.

Big thanks Tala for making this.

Directory Information

  • assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
  • data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json
  • startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
  • server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
  • client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)
  • config - KubeJS config storage. This is also the only directory that scripts can access other than world directory exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory