KubeJS scripts and configuration for the F&F modded Minecraft server.
- JavaScript 100%
| .vscode | ||
| assets/kubejs/textures/block | ||
| client_scripts | ||
| config | ||
| server_scripts | ||
| startup_scripts | ||
| .gitignore | ||
| global.d.ts | ||
| jsconfig.json | ||
| LICENSE | ||
| README.md | ||
KubeFF
KubeJS scripts and configuration for the F&F modded Minecraft server.
Big thanks Tala for making this.
Directory Information
- assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
- data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json
- startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
- server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
- client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)
- config - KubeJS config storage. This is also the only directory that scripts can access other than world directory exported - Data dumps like texture atlases end up here
You can find type-specific logs in logs/kubejs/ directory